The Beach

Role: Game Artist

From 2019 -2020, I worked with Afterschool Studios as the artist for a seagull battle royale game. Up to 50 players would scramble as birds on a beach, outrunning chaotic ocean waves, sabotaging each other with environmental obstacles, and eating up slices of bread for points. While the project is on hold until further notice, the prototype’s itch.io page provides more information about the gameplay.

 
 

Character Concepts

The task on paper was simple: make a seagull. Then after looking at hundreds of seagull photos, I found multiple ways to visually convey one in a distinctive style. My process for exploration involved different combinations of shapes and silhouettes.

 

ENVIRONMENT DESIGN

The beach ‘battlefield’ needed to have enough floor space to fit up to 50 players. It also needed to fit the playful branding of the game. Pulling inspiration from the backgrounds of Nickelodeon and Cartoon Network shows, I also tested with scans of construction paper to give the sand a grittier texture.

The final design for the first battle royale map.

 

prop design

Driftwood and empty bottles litter the beach and get in the way of running seagulls. Leftover pieces of bread reward the fastest scavengers with extra points.